AI Insights · Timothy · July 2024
Top 5 Anime Games in Brazil Q2 2024: Unified Platform Performance
Discover the performance trends of the top 5 anime games in Brazil for Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the top 5 anime games on a unified platform in Brazil showcased varying performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at their trends, based on data from Sensor Tower.
Solo Leveling:Arise by Netmarble Corporation, which was released in early May, experienced a significant launch impact. Weekly downloads peaked initially at 865K but saw a steady decline to around 12.5K by the end of June. Revenue followed a similar downward trend, starting at approximately $80K and dropping to about $17K. However, the game maintained a relatively stable number of active users, hovering around the 760K mark by the end of the quarter.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw fluctuating trends. Weekly downloads varied between 24K and 43K, with a notable spike at the end of May. Revenue also showed variability, peaking at around $32K at the end of May and then stabilizing to approximately $12K by late June. Active users increased consistently, reaching a high of 401K in late May and maintaining around 364K towards the end of June.
ONE PIECE Bounty Rush, another title from Bandai Namco Entertainment Inc., had a more stable performance. Weekly downloads ranged from 16K to 46K, with the highest numbers in early May. Revenue showed a moderate increase, peaking at roughly $7.5K at the end of May. Active users remained relatively stable, averaging around 53K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE also from Bandai Namco Entertainment Inc., had a more subdued performance. Weekly downloads were mostly between 6K and 31K, with a peak in late April. Revenue saw modest peaks, with the highest being around $6.7K in late April. Active users showed a slight decline, maintaining around 72K towards the end of June.
Black Clover M by GARENA INTERNATIONAL II PRIVATE LIMITED displayed mixed results. Weekly downloads ranged from 8K to 22K, with a notable peak in early June. Revenue had several fluctuations, peaking at approximately $9.5K in early June. Active users showed a consistent pattern, reaching around 238K by the end of the quarter.
For more detailed insights on the performance of these games and other trends, visit Sensor Tower.